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- /*
- ==============================================================================
-
- Martian Leader
-
- ==============================================================================
- */
-
- #include "g_local.h"
- #include "M_leader.h"
-
-
- void leader_doattack_rocket (edict_t *self);
- void leader_refire_rocket (edict_t *self);
-
- static int sound_thud;
- static int sound_pain;
- static int sound_idle;
- static int sound_die;
- static int sound_step;
- static int sound_sight;
- static int sound_windup;
- static int sound_strike;
-
- //
- // misc
- //
-
- void leader_sight (edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
-
-
- void leader_footstep (edict_t *self)
- {
- gi.sound (self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
- }
-
- void leader_thud (edict_t *self)
- {
- gi.sound (self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0);
- }
-
- void leader_windup (edict_t *self)
- {
- gi.sound (self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0);
- }
-
- void leader_idle (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- }
-
-
- //
- // stand
- //
-
- mframe_t leader_frames_stand []=
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- };
- mmove_t leader_move_stand = {FRAME_idle01, FRAME_idle10, leader_frames_stand, NULL};
-
- void leader_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &leader_move_stand;
- }
-
-
- //
- // walk
- //
-
- void leader_walk (edict_t *self);
-
- mframe_t leader_frames_start_walk [] =
- {
- ai_walk, 0, NULL,
- ai_walk, 6, NULL,
- ai_walk, 16, NULL,
- ai_walk, 18, leader_footstep
- };
- mmove_t leader_move_start_walk = {FRAME_walk01, FRAME_walk04, leader_frames_start_walk, leader_walk};
-
- mframe_t leader_frames_walk [] =
- {
- ai_walk, 14, NULL,
- ai_walk, 15, NULL,
- ai_walk, 13, NULL,
- ai_walk, 12, NULL,
- ai_walk, 15, NULL,
- ai_walk, 14, NULL,
- ai_walk, 14, leader_footstep,
- ai_walk, 13, NULL,
- ai_walk, 15, NULL,
- ai_walk, 17, NULL,
- ai_walk, 16, NULL,
- ai_walk, 16, leader_footstep
- };
- mmove_t leader_move_walk = {FRAME_walk01, FRAME_walk12, leader_frames_walk, NULL};
-
- mframe_t leader_frames_stop_walk [] =
- {
- ai_walk, 13, NULL,
- ai_walk, 13, NULL,
- ai_walk, 12, NULL,
- ai_walk, 12, NULL,
- ai_walk, 14, leader_footstep
- };
- mmove_t leader_move_stop_walk = {FRAME_walk08, FRAME_walk12, leader_frames_stop_walk, leader_stand};
-
- void leader_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &leader_move_walk;
- }
-
-
- //
- // run
- //
-
- void leader_run (edict_t *self);
-
- mframe_t leader_frames_start_run [] =
- {
- ai_run, 0, NULL,
- ai_run, 16, NULL,
- ai_run, 16, NULL,
- ai_run, 21, leader_footstep
- };
- mmove_t leader_move_start_run = {FRAME_walk01, FRAME_walk04, leader_frames_start_run, leader_run};
-
- mframe_t leader_frames_run [] =
- {
- ai_run, 14, NULL,
- ai_run, 15, NULL,
- ai_run, 13, NULL,
- ai_run, 12, NULL,
- ai_run, 15, NULL,
- ai_run, 14, NULL,
- ai_run, 14, leader_footstep,
- ai_run, 13, NULL,
- ai_run, 15, NULL,
- ai_run, 17, NULL,
- ai_run, 16, NULL,
- ai_run, 16, leader_footstep
- };
- mmove_t leader_move_run = {FRAME_walk01, FRAME_walk12, leader_frames_run, NULL};
-
- mframe_t leader_frames_stop_run [] =
- {
- ai_run, 13, NULL,
- ai_run, 13, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 14, leader_footstep
- };
- mmove_t leader_move_stop_run = {FRAME_walk08, FRAME_walk12, leader_frames_stop_run, leader_walk};
-
- void leader_run (edict_t *self)
- {
- if (self->enemy && self->enemy->client)
- self->monsterinfo.aiflags |= AI_BRUTAL;
- else
- self->monsterinfo.aiflags &= ~AI_BRUTAL;
-
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- {
- self->monsterinfo.currentmove = &leader_move_stand;
- return;
- }
-
- if (self->monsterinfo.currentmove == &leader_move_walk ||
- self->monsterinfo.currentmove == &leader_move_start_run)
- {
- self->monsterinfo.currentmove = &leader_move_run;
- }
- else
- {
- self->monsterinfo.currentmove = &leader_move_start_run;
- }
- }
-
- //
- // pain
- //
-
- mframe_t leader_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t leader_move_pain1 = {FRAME_pain01, FRAME_pain12, leader_frames_pain1, leader_run};
-
- mframe_t leader_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t leader_move_pain2 = {FRAME_pain01, FRAME_pain12, leader_frames_pain2, leader_run};
-
- void leader_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum |= 1;
-
- if (damage <= 10)
- return;
-
- if (level.time < self->pain_debounce_time)
- return;
-
- if (damage <= 30)
- if (random() > 0.2)
- return;
-
- // If hard or nightmare, don't go into pain while attacking
-
- self->pain_debounce_time = level.time + 3;
- gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
-
- if (damage <= 30)
-
- self->monsterinfo.currentmove = &leader_move_pain1;
- else
- self->monsterinfo.currentmove = &leader_move_pain2;
- };
-
-
- //
- // attacks
- //
-
- void leaderStrike (edict_t *self)
- {
- gi.sound (self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0);
- }
-
- void leaderRocket (edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- vec3_t temp;
- int flash_number;
-
- if (self->s.frame == FRAME_attack04)
- flash_number = MZ2_TANK_ROCKET_1;
- else if (self->s.frame == FRAME_attack04)
- flash_number = MZ2_TANK_ROCKET_2;
- else // (self->s.frame == FRAME_attak330)
- flash_number = MZ2_TANK_ROCKET_3;
-
- AngleVectors (self->s.angles, forward, right, NULL);
- right[0] = right[0] * -3.0;
- right[1] = right[1] * -3.0;
- VectorCopy (self->s.origin, temp);
- temp[2] = temp[2] - 32;
- G_ProjectSource (temp, monster_flash_offset[flash_number], forward, right, start);
-
- VectorCopy (self->enemy->s.origin, vec);
- vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, dir);
- VectorNormalize (dir);
-
- monster_fire_stinger (self, start, dir, 50, 550, flash_number);
- }
-
-
- mframe_t leader_frames_attack_fire_rocket [] =
- {
- ai_charge, -3, NULL, // Loop Start 22
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, leaderRocket,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, -1, NULL // 30 Loop End
- };
- mmove_t leader_move_attack_fire_rocket = {FRAME_attack01, FRAME_attack12, leader_frames_attack_fire_rocket, leader_refire_rocket};
-
- mframe_t leader_frames_attack_post_rocket [] =
- {
- ai_charge, -9, NULL,
- ai_charge, -8, NULL,
- ai_charge, -7, NULL,
- ai_charge, -1, NULL,
- ai_charge, -1, leader_footstep,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL
- };
- mmove_t leader_move_attack_post_rocket = {FRAME_walk01, FRAME_walk08, leader_frames_attack_post_rocket, leader_run};
-
- void leader_refire_rocket (edict_t *self)
- {
- // Only on hard or nightmare
- if ( skill->value >= 2 )
- if (self->enemy->health > 0)
- if (visible(self, self->enemy) )
- if (random() <= 0.4)
- {
- self->monsterinfo.currentmove = &leader_move_attack_fire_rocket;
- return;
- }
- self->monsterinfo.currentmove = &leader_move_attack_post_rocket;
- }
-
- void leader_doattack_rocket (edict_t *self)
- {
- self->monsterinfo.currentmove = &leader_move_attack_fire_rocket;
- }
-
- void leader_attack(edict_t *self)
- {
- vec3_t vec;
- float range;
- float r;
-
-
- VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
- range = VectorLength (vec);
-
- r = random();
-
- self->monsterinfo.currentmove = &leader_move_attack_fire_rocket;
- self->pain_debounce_time = level.time + 5.0; // no pain for a while
- }
-
-
- //
- // death
- //
-
- void leader_dead (edict_t *self)
- {
-
- BecomeExplosion1(self);
- VectorSet (self->mins, -16, -16, -56);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
-
- mframe_t leader_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t leader_move_death = {FRAME_death01, FRAME_death12, leader_frames_death1, leader_dead};
-
- void leader_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
-
- // check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 1 /*4*/; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
- ThrowGib (self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
-
- if (self->deadflag == DEAD_DEAD)
- return;
-
- // regular death
-
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
-
- self->monsterinfo.currentmove = &leader_move_death;
-
- }
-
-
- //
- // monster_leader
- //
-
- /*QUAKED monster_leader (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
- */
- /*QUAKED monster_leader_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
- */
- void SP_monster_leader (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
-
- self->s.modelindex = gi.modelindex ("models/monsters/alien3/tris.md2");
- VectorSet (self->mins, -64, -64, -56);
- VectorSet (self->maxs, 64, 64, 32);
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
-
- sound_pain = gi.soundindex ("robot9/move1.wav");
- sound_thud = gi.soundindex ("tank/tnkdeth2.wav");
- sound_idle = gi.soundindex ("robot9/move3.wav");
- sound_die = gi.soundindex ("tank/death.wav");
- sound_step = gi.soundindex ("robot9/servo.wav");
- sound_windup = gi.soundindex ("robot9/servo.wav");
- sound_strike = gi.soundindex ("robot9/move2.wav");
- sound_sight = gi.soundindex ("robot9/move3.wav");
-
- gi.soundindex ("tank/tnkatck1.wav");
- gi.soundindex ("tank/tnkatk2a.wav");
- gi.soundindex ("tank/tnkatk2b.wav");
- gi.soundindex ("tank/tnkatk2c.wav");
- gi.soundindex ("tank/tnkatk2d.wav");
- gi.soundindex ("tank/tnkatk2e.wav");
- gi.soundindex ("tank/tnkatck3.wav");
-
- self->health = 750;
- self->gib_health = -200;
-
- self->mass = 500;
-
- self->pain = leader_pain;
- self->die = leader_die;
- self->monsterinfo.stand = leader_stand;
- self->monsterinfo.walk = leader_walk;
- self->monsterinfo.run = leader_run;
- self->monsterinfo.dodge = NULL;
- self->monsterinfo.attack = leader_attack;
- self->monsterinfo.melee = NULL;
- self->monsterinfo.sight = leader_sight;
- self->monsterinfo.idle = leader_idle;
-
- gi.linkentity (self);
-
- self->monsterinfo.currentmove = &leader_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
-
- walkmonster_start(self);
-
-
- }
-